Here is the usual if-then-else code:
if( _powerupID == 0 )
{
player.TripleShotActive();
}
else if( _powerupID == 1 )
{
Debug.Log("speed collected"); // player. speed()
}
else if( _powerupID == 2 )
{
Debug.Log("collected shield"); // player. shield()
}
A switch statement is helpful to make the decision tree look like a table:
switch (_powerupID)
{
case 0:
;
break;
case 1:
;
break;
case 2:
;
break;
default:
;
break;
}
and so adding the Debug.log message logic:
switch ( _powerupID )
{
case 0:
player.TripleShotActive();
break;
case 1:
Debug.Log("speed collected"); // player. speed();
break;
case 2:
Debug.Log("collected shield"); // player. shield();
break;
default:
;
break;
}